You can conceal bodies of the enemies on the roof. This way, you can lure them out one-by-one and eliminate them without any problems. During the second mission, when you arrive at Shan Yun’s house go to the second floor and there is a room with an electric floor. Steal the audiograph from the gallery without disabling the safeguard floor. To eliminate the witches in the center, you can use glass bottles that you find in the room. Find and kill the Outsider (Lethal ending). Also, you have to remember to destroy its flaming skull after you kill the dog, or it will be reborn after several moments. Remember that killing the hound with the sword counts as an assassination, which is not the case with the crossbow. As a result, it will run up to you and will let you kill it with a crossbow. This will be your opportunity to eliminate them, because in any other case, they will be separated.Īfter you have eliminated all of the opponents, return to the rooftop and let the hound patrolling around the fire spot you. A strange ritual was performed three years ago in Aramis Stilton's Manor, involving Delilah Copperspoon and her followers. Knock him out: He didn't witness all the witchcraft thing, he doesn't lose his mind and he lives until the present being a nice and caring boss for miners. A Crack in the Slab is the seventh mission in Dishonored 2, in which either Corvo Attano or Emily Kaldwin must navigate through Aramis Stilton's manor where reality has been distorted, and discover Delilah Copperspoon's secrets from an event three years in the past. Kill him: The house is not ruined but it has been abandoned after being sold several times. First of all, fire your crossbow at the skull and as a result, the witches there will start patrolling the premises. Don't kill him: Everything remains as it was before. One of them is the lift on the left and the other one is the way through the Safe Haven at the top level of the castle. After you enter the castle, you will be able to choose between two ways to Delilah. I don't know if killing Granny Rags has any effect on the rest of the game - in my stealth playthrough, I used a sleep. The rune in the room after Granny Rags' kitchen is still there for the stealing. If you try to pick up Slackjaw's corpse, Granny Rags attacks you. On the left, there is another section with three witches and a gravehound skull. Collect the Dunwall Tower map and make it over the blockade. Slackjaw's belongings consist of some coins and the key you require to proceed. Here, you will find several witches and a hound. After you have cleared the room, climb onto the rooftop of the same building and look towards the yard (the screenshot). Killing him is just sad and makes you an evil mofo.
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